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I need to gather some information for those who recently played v0.9f in VR mode. Please select the best one that described your experience:

Also please comment any other issues you encountered.

v0.9 uses OpenXR, a fancy new better way of handling input for VR devices (no more awful broken SteamVR input). If you used SteamVR Beta (its a launch option in the BETAS tab) and received a message about enabling OpenXR, make sure you click yes.

Comments

sgthale

I have received reports that the movement in VR sometimes "doubles up" and causes nausea. Looking into which headsets have this...

friendly neighbor

The virtual body appears tiny and the view wobbles a little, which can cause nausea. I used a Quest 2 via AirLink.

Anonymous

I still haven't got time to check this, will try to check during this week.

Anonymous

Using Windows Mixed Reality controls seem to work but gestures are harder to do than 0.75.3 (the other version have played). Since there is no visible controls for VR I couldn't figure out if there were buttons to toggle ragdoll or to give items. (so I'm not sure if they worked) Possibly controller bugs: I seemed to be moving forward constantly at a really slow rate (I've reset a couple of times and this keeps happening) Calibration of hand writing doesn't make sense, how are you meant to rotate the cross, the cross is similar colours on each axis how do you know When I click "make simple dough" the item menu comes up but the Laser coming out of my hand does not appear But if I open the menu with the normal menu button (down on right touchpad for me) the laser does appear Random Bugs: When launching for the 2nd time (and every time after that) The what's new page comes up and the loader stalls on "fetching available game versions it loads after I close the what's new page When I calibrate height I get teleported in a direction and jump really high and sometime this puts me behind the fence sometimes any new lolis I spawn end up behind the fence too (in sort of out of bounds area) Me failing at the game: I try to point at the kitchen and get the loli to cook but she asks for items that are there on the table. (this bug might just be me failing at the game) I managed to get her to sleep and for her to seem to want to cook but cant get her to cook even with when I placed wheat in the mortar and pestle

sgthale

Noted. I've received a couple of your issues already. Will fix for next beta.

Anonymous

I'm using Oculus Rift CV1. Currently the controls are quite hard to use. Selecting a character (or anything really) is an issue because I don't think the game can tell what I'm pointing at. I actually managed to select myself in VR. Interacting is difficult too, because when you reach out to headpat for example, you get pushed back like you were pushing against a wall. Poking in VR didn't seem to work, nor did holding hands. I did get a successful headpat. Tickling works good! The buttons and grabbable windmill outside work just fine. As for the rest, I noticed that the girl you spawn with can't find pastry ingredients even if you spawn them right in front of her. However, I spawned a Klee and she got it immediately. Her only problem was that she was too short to get the pestle off the table. Other than that keep up the good work.