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The last beta that was released featured a lot of fun new features to play around with. Physics are inherently funny with ragdolls. However, I did notice how some people were not able to play in VR mode. This is my fault and it will be addressed for the next beta (which I plan to have when this week extension finishes). Reason was that there were still too many changes to digest when I implemented physics ragdolls.

Viva Project has for a long time develop in a very non-modular way. This means that as I was building the codebase, I had to erase and redo some code once in a while to adjust for incoming features. This could be due to poor planning since I've never made a game of this size but also because each change was relatively easy to implement and wedge in. However, the new physics ragdoll feature was by far the biggest change in the codebase which prompted a lot of temporary stopgaps. This is why, as I mentioned in the previous devpost,2 weeks of extension have been added to ensure the new physics works properly in the game.

So far the codebase changes are moderate in size but have allowed me to strip out very large chunks of code. I don't have much to show at the moment but it will be very good for the overall health of the codebase. This will leave me in a better position for when I decide to implement lolis being able to push and open physics doors.

We are hardly halfway through 2020. Is it just me or is it getting crazier out there?

Stay safe out there, and stay tuned!

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