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I've successfully optimized the loli loading code by a lot. It now completes in under ~56 ms from the original ~890ms and has no stuttering whatsoever. It actually runs faster when I compile the game into a non Unity-editor version. This means that when you want to load a loli or when lolis spawn for the town, you should not see anymore horrible framerate drops.

There isn't much to show in this devpost as it was mostly large codebase changes. I have added proper support for multiple loli spawning using the mirror. However, the majority of behaviors do not support multiple lolis and so things like waving hello or asking to come here will only affect 1 loli. I will be fixing this as I go along. But the nice thing is that the lolis do react to each other and even ask for objects from other lolis. I even saw some steal objects from each other.

Stay tuned.

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Anonymous

"It actually runs faster when I compile the game into a non Unity-editor version." Hmm...big think.

Anonymous

Are you going to hard cap how many can be spawned? Or will it be the whole "You can spawn as many as you like, just don't come moaning at me when everything breaks"