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This beta has more bugfixes and has had clothing customization re-enabled. That said, creating clothing is temporarily disabled until Beta v0.6c. You can dress up your characters with the same cards created in older versions. Make sure you copy them into your Cards/Clothing game folder.

The new Viva Model Blender Addon is v1.5. You can now select an armature and type in "Match Viva Project Skeleton". This will match the transforms of the shinobu skeleton for bones that are named the same. So if you have a bone that is supposed to be the head, name it head and then run this script to see where it would be in the in-game skeleton.

Full list of bones you can attach things to or add weight painted objects to. Proper video tutorial coming very soon! List:

"head",
"neck",
"shoulder_r",
"spine3",
"spine2",
"spine1",
"hip_r",
"glute_r",
"upperThigh_r",
"thigh_r",
"leg_r",
"kneecap_r",
"foot_r",
"foot_end_r",
"upperArm_r",
"bicep_r",
"arm_r",
"wrist_r",
"hand_r",
"toePinky_r",
"toeRing1_r",
"toeRing2_r",
"toeMiddle1_r",
"toeMiddle2_r",
"toeIndex1_r",
"toeIndex2_r",
"toeBig1_r",
"toeBig2_r",
"thumb1_r",
"thumb2_r",
"thumb3_r",
"index1_r",
"index2_r",
"index3_r",
"middle1_r",
"middle2_r",
"middle3_r",
"ring1_r",
"ring2_r",
"ring3_r",
"pinky1_r",
"pinky2_r",
"pinky3_r",
"handTarget_r",
"shoulder_l",
"hip_l",
"glute_l",
"upperThigh_l",
"thigh_l",
"leg_l",
"kneecap_l",
"foot_l",
"foot_end_l",
"upperArm_l",
"bicep_l",
"arm_l",
"wrist_l",
"hand_l",
"toePinky_l",
"toeRing1_l",
"toeRing2_l",
"toeMiddle1_l",
"toeMiddle2_l",
"toeIndex1_l",
"toeIndex2_l",
"toeBig1_l",
"toeBig2_l",
"thumb1_l",
"thumb2_l",
"thumb3_l",
"index1_l",
"index2_l",
"index3_l",
"middle1_l",
"middle2_l",
"middle3_l",
"ring1_l",
"ring2_l",
"ring3_l",
"pinky1_l",
"pinky2_l",
"pinky3_l",
"handTarget_l",

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sgthale

Reuploaded to fix starter kit.