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Hello! You may have noticed in the previous builds that I have not  yet added new animations for the character. The reason for this is that I  wasted a lot of time trying to make it easy to add clothes with a  shader. As a result, my idea for the ability to add new clothes even to  the player failed completely (unfortunately, my pixel art size is not  suitable for this, I need to use characters no larger than 32*32 so that  it is possible to physically draw sprites for the shader).

So I decided to forgo the ability to change clothes for now.  Therefore, now I am thinking about a better design for clothes that will  always be on the player but will work according to the same principle  as before (the clothes will tear).

Why not use the old design? Well, I need clothes that fit a girl who  swings an ax and beats a bunch of different monsters, the old design  unfortunately doesn't quite fit that.

Now I have 3 new designs that are just an example so far:

I wanted to ask you what type of clothing design do you like the  most? Do I need to think about the design of the clothes as a knight, or  try to immediately make more open clothes that do not hide the MC's  body, or try to make the clothes not too open, but not chain the MC in  full armor?

I'm interested to know what you think about it. I also worked a  little on the CG that will be in the inventory menu. I will also  finalize the clothes for this CG when I choose the clothes design.

Thank you for your support!

Comments

M

The Game is still going for a Forest and rebuilding a house vibe, correct? In that case I believe Type 2 to be the best fit.

Markward

2 and 3, but wish it would be an unlockable thing