Well i finally can show something! (Version 0.08) (Patreon)
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Hello! I finally finished reworking almost everything I had and started making level and gameplay stuff. Although in this version there are no textures and clothes on the character (as well as the ability to fuck enemies, as well as build), this will be added quite soon.
So what did I do in this build?
Changed all interactions between the character and the environment.
Added various environment components (elevators, physical blocks with ropes, spikes and death blow mechanics, etc.)
Changed the behavior of monsters (the basis is already made, so it is easy to add monsters)
Changed the stamina system for the player and monsters.
Added new locations (you can only play them for now)
Also a bunch of code that you won't be able to see yet (hooking on walls, air dash, fast running, etc.)
In fact, I reworked almost all of the gameplay code to make it modular and get rid of dependencies. It took a long time as well as discarding many of my ideas that I had before.
To be honest, I wanted to push the idea of a Stardew Valley game into a Momodora-style metroidvania. These ideas in my head went together really well, you could explore the world and build a house/farm and develop relationships with NPCs at the same time. But... it cannot be done alone. In fact, the more ideas came to me and the more I coded it, the more I understood ... it is impossible to combine it into something like a game.
So I spent a lot of time rejecting ideas I had, and simplifying the game as much as possible, leaving the more active things from metroidvania games (world exploration, character progression).
Now I have a base for the game, and this base is enough to develop the game in the path I want.
In the next build, I will add more levels, add textures and new monsters. I will also try to add the mechanics of using items by the player (grenades, HP regeneration, etc.). Now I promise you that new builds will be released much faster, and there will be much more content!