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Back to video games, finally! Nice and easy, unlike the last video this one came together pretty quickly, although I've been trying to experiment with audio because I've gotten complaints from speaker users about the voiceover being too loud compared to game clips, so the VO is slightly raised in this one to try to make it easier on them along with some other equalization tweaks.

This was one of those videos that I felt really motivated while making because of how fun things just happen in games like Thief. It's a combination of the ideas from level designers and strange AI patterns. Kind of why Postal 2 videos are also fun to make, and, coincidentally, this video features the return of a Zack Ward character.

The Trickster is watching. 

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Files

Petty Thief #2

Zombies! Assassins! Sewers! Farkus! Patrons see episodes early: https://www.patreon.com/civvie11 Twitter: https://twitter.com/civvie11 Join the Dungeon Discord: https://discord.gg/CEBKKJS

Comments

Anonymous

Great stuff.

Anonymous

Hurrah!

Silentphil9

14:11 to 14:20 Look, you're gonna notice that some of these areas are copy and pasted. Rooms, whole hallways, so it gets a little confusing......

MainelyLiving

Thank you for making my day! That being said, I hope playing thief doesnt cause you to go batty.

Tripp Andre

Thank you Civvie! :) The Mystic Heart/Soul areas are blocked off on lower difficulties, it's not a TDP vs TG issue if I recall. However, the Fire Shadow is added in Thief Gold because in the original, if the player didn't save Fire Arrows, the map became unwinnable. Same thing in "The Haunted Cathedral," they added the Fire Shadow, because you can't access the Keeper Library without fire arrows.

Anonymous

The sound design was always so great in these. I remember crouching in the shadows just to hear the end of a story 2 other guys were discussing about a thief accidentally stealing a cat and getting scratched to shit.

MCSkatCat

Another great video civvie, one gripe... as a person who served on submarines... there are NEVER enough tits on them.

TonySki

Is the sewer count truly 145 now or is it just reset cause that's what they put on the wall in Postal 4?

Anonymous

Thanks, Cancer Mouse!

Erik Olsson (TerrorBlades)

Yay! Btw the first shot of the Zombies where it looks like there lagging or something is actually two zombies that are almost exactly on top of each other.

Anonymous

When is Gloomwood going to be looked at. demo is out.

Anonymous

Hi Civvie, new subscriber here from Australia. Wanted to pop in and say I absolutely love your work and I am actively looking forward to the next in your Thief series, having just recently revisited it myself (the first half of that game is amazing, the latter half is...less so).