Lots of various fixes (Patreon)
Downloads
Content
Visual part for rain is finished and fixed! Shouldn’t be too long now for the public release. Oh, and a new update without a rain, with fixes only, is coming very soon too.
Some of the changes:
- Fixed wiper guessing;
- Fixed rain in VR and triple screen;
- No more rainless cars (some specific cases might still need an adjusted config);
- Drops shouldn’t become black now;
- Fixed and updated puddles generation, with per-track puddle adjustment parameter to better account for how racing tracks can drain off water;
- Fixed relief-based puddles adjusment;
- Refracting headlights should work better on AMD GPUs (still need some work though);
- License plates in rain are fixed;
- Wipers shouldn’t pass rain drops through now and wipe them off windows better;
- Wet tyres won’t reflect sky in wheel arches anymore, with new tyres reflections masking;
- That old issue with sky in reflections being too bright is finally fixed;
- Custom fake shadow generation fixed;
- Fourth wiper speed is back for modern cars;
- Some fixes under the hood to improve rendering stability and performance.
Also, unrelated to rain, but I found a way to allow to combine several dynamic texture behaviours within a single mesh:
Both navigator and radio are parts of the same mesh. That should finally allow to start making all sorts of new behaviours, like a more flexibe alternative to original digital instruments or even something scriptable.
Also, I started experimenting with a new flames system (big flame for engine breakdowns, smaller flame), but it’ll take some time for it to get ready.
Now it’s finally time to work on audio and WeatherFX integration! And, well, fix new bugs that I’m sure will keep popping up here and there. Thank you for your support!
If you would have any questions on how to install it, please check here.