New preview build (Patreon)
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Getting back to the whole rain thing, here is a new preview build. Here is a new build with Rain FX, now with brand new per-vertex rain occlusion baking during loading (for now without caching, and it might need more adjustments; also, it bakes models as they load, and driver models load first, so for now they don’t get occluded properly, will work on that).
Also, I reworked rain drops on car exterior again, now those streaming drops use a texture generated with a different approach, to keep things more tidy and stable. Might help a bit with performance too.
(And rain debug in WeatherFX Debug App is now enabled from the start, I hope it’s not that big of a problem. Otherwise, it seems to occasionally crash when the rain in turned on. I’ll fix it, of course, but right now I gotta run to catch a train and I might not be able to release another update for a day or two, sorry about that.)
Thank you so much for your support! Now next thing is to finally work on water splahes, and try and make those rain drops move differently for cars moving fast.