5/52022 (Patreon)
Content
https://twitter.com/FreeEslaf/status/1520056172044517376
https://twitter.com/FreeEslaf/status/1520736400332959747
You're sure to get a response on twitter. DM are hard to notice, so please use replies.
E's Laf++-----------------------------------------------------------------
discord - https://discord.com/invite/ATTQtBv
wiki - https://wiki.gbl.gg/w/E%27s_Laf%2B%2B
How to [VS NET] - https://docs.google.com/presentation/d/14DuXYIEqTa0FUzRoy5zCJe9r7DH-tLzZdCSbiZL20d8/edit#slide=id.gab4dd20776_0_7
■Game Update Points
All characters
General-purpose collision hitbox The hitbox (white frame) is common to all characters except for some postures.
E's Laf is based on the concept of eliminating differences in hardening and combos between characters. This change was made because there was a difference in certain combinations.
Standing: Same hitbox as standing
Crouching: Same hitbox as hunching
Standing→Crouching transition: Crouching hitbox instantly
Crouching to standing transition to immediate standing hitbox
Forward To same hitbox as Standing
Backward To same hitbox as standing
2D Make combo time the same as B system, with 80% reduction in startup compensation.
Ground Throw startup 5F (don't worry too much about the counter on the throw escape.
Throw escape The side that initiated the throw could move 1F ahead, so it was changed at the same time. The distance between the two sides was slightly changing depending on height and whether or not they were at the edge of the screen, so the distance is now fixed at 1500.
Smart Combo 1st step guard hardness 14>16F Gauge increase on hit/guard Hardness reduced by 1F
Smart Combo 2nd stage: Guard Hardness 14>16F, Hardness reduced by 4F, Gauge increase on hit and guard.
Smart Combo 2nd stage [Tame] added
Jump [transition part] to 3>2F except S Tina E's Laf unifies the gap grace to 2F against the action. Changed to make it easier to understand hit and evade behavior when chicken guarding. Hitbox is now the same as standing.
Jump The hitbox is now the same as the standing hitbox for 6F after jumping The moment you jump, your body was straightened in the jumping pose and the hitbox on the side was shrinking.
FF Deleted
Almost all of the A-type continuous hit cancels were removed (this was a trial).
Aside: Tina and S Tina are the only ones who have patterns that are not common specifications, so if there is time, we may rub them together into a common specification. In that case, there is a possibility that some moves will be changed to different commands (A/B moves, jump moves)
Main
Fixed a bug that prevented the throw from escaping from an aerial throw.
Kinko B 2A/6A cancel route removed
C Side Blow [55>75].
6C Side Blow[70>80] Expanded the hitbox of the blade horizontally.
214A Blow to the side [120>140] 236B Blow to the side [120>140] 236B Blow to the side [120>140
236B [140>170] Blow off to the side.
236B[flame] sideways blowoff [120>140].
Tae
4-throw: Aerial passive is now possible Adjust blowup to be exactly the same height as 6-throw when chasing with C
6 throw: Enable aerial passive defense. Adjust the blowup so that it is the same height as a 4 throw when chasing with C.
Smart Combo 2nd [CH] Blowoff now 2>3 RPM
Add crouching smart combo
AAA 6B/4C/4D/6D/2C cancel route removed
BB C/6A/2B/4A cancel route removed
BBB C/6A/6C/2B/2C/4C cancel route deleted
CC Deletion of D/2D/6C cancel route
2BB Accelerated startup 1F so that it becomes a continuous guard.
6AA Delete cancel route to AAA Add smart convolute
6D Extended downward collision hitbox to prevent ducking
4A Removed cancel route to BB
4D Speeded up fall speed when down stripping
JC Deferred pursuit 14>16F Hit fall speed [-10>0].
J6D Increased landing hardness by 6F.
J6D[1 hit only] Landing derivative: Same landing hardness as before.
J6D[2 hits and later] Landing Derivation: Same landing hardness as before.
214C[Enhanced] Guaranteed minimum 10>20
/ Scheduled update ・ Creating new character ・ Bug Fix
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・ Language setting Choose from optional languages
・ Video and streaming Video and streaming are allowed. Secondary distribution of game data is prohibited.
・ Rollback Implementation I know ggpo exists, but I haven't decided if I want to implement it.
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・ keyconfig Press F9. When the PAD is operated, the setting items of the 1P side will open. Press F9 and perform key configuration with PAD from the top to the bottom. Make this exe active. Press F11 to complete the setting.