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https://twitter.com/FreeEslaf/status/1518238996341866496

https://twitter.com/FreeEslaf/status/1518217870819590144

You're sure to get a response on twitter. DM are hard to notice, so please use replies.

E's Laf++-----------------------------------------------------------------

[latest ver download] 

discord -  https://discord.com/invite/ATTQtBv

wiki - https://wiki.gbl.gg/w/E%27s_Laf%2B%2B

How to [VS NET] - https://docs.google.com/presentation/d/14DuXYIEqTa0FUzRoy5zCJe9r7DH-tLzZdCSbiZL20d8/edit#slide=id.gab4dd20776_0_7

■Game Update Points

All characters
Smart Combo 2nd Dan: Can now be passed in mid-air.
Smart Combo 3rd step can be cancelled into an Awakening Special Move instead of a forced FS

SISCA
Fixed a bug that J214D FS would trigger 214D on the ground.

Tae
Guard Fixed a bug that when holding a grenade and guarding a projectile, the hitstop was set to 0.
UI Now shows which button chain is being granted while buffed
Added ground smart combos
Up  throw: increased chase grace by 2f, decreased gravity of fall when  blown away, adjusted blown away to the point where it does not connect  with a retarded CC
Fixed an issue where the user would turn around and face his back again during a post-air combo throw.
JC:  16>14F for chase, 30>20% accumulation retraction rate, -20>-10  fall speed when canceling into JD to prevent too much height change  between the two.
Increase J6D HitBox
J6D[2nd hit and later] Larger  HitBox Adjusted to handle enemies and strangeness when falling Adjusted  to fall at the same speed Decrease floor bounce amount
214C [Enhanced] Recover 1 gauge
236D  Make the float on hit slightly higher so that it can hit continuously  even at the lowest air and mid-range (48>51) Stricter combo  correction for the first stage Minimum guaranteed value for bullets  15>13%.

Cecil.
The combination with freezing had been increasing in the center, so we reduced it a little overall.
Forward step, 12>14F after walking with freezing, 6>8F after holding freezing.
Forward step Recovery increased 4F
Backward step Recovery4F increase
Combo Throw after air Fixed a bug that it slides backwards Fixed a bug that the damage is lower
Lever D Hana HitBox reduced Hit Stop on hit reduced
1D/4D/J4D/7D/J7D Hana Active minimized
J2D/J8D/8D Hana Active reduced by half
Lever D>C Startup 2F slower
2C[Charge]  Shorten hit stop by 4F when guarding, reduce chase grace by 2F when  hit, remove freezing effect, increase guard recovery by 6F
2C[Walk] 2>1 hit
2D[FS] Fixed a bug where the ice effect was disappearing.
6B Hit stop increased 3F Block+3>2F
6BB To 2>3 rotation on ground hit Startup 4F slower Block-3>+2F Startup compensation 21>30

/ Scheduled update ・    Creating new character ・   Bug Fix

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・ Language setting Choose from optional languages

・ Video and streaming Video and streaming are allowed. Secondary distribution of game data is prohibited.

・ Rollback Implementation I know ggpo exists, but I haven't decided if I want to implement it.

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・  keyconfig  Press F9. When the PAD is operated, the setting items of the 1P side will open. Press F9 and perform key configuration with PAD from the top to the bottom. Make this exe active. Press F11 to complete the setting.

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