5/9/2022 (Patreon)
Content
https://twitter.com/FreeEslaf/status/1523330796110901248
https://twitter.com/FreeEslaf/status/1523332480912478208
You're sure to get a response on twitter. DM are hard to notice, so please use replies.
E's Laf++-----------------------------------------------------------------
discord - https://discord.com/invite/ATTQtBv
wiki - https://wiki.gbl.gg/w/E%27s_Laf%2B%2B
How to [VS NET] - https://docs.google.com/presentation/d/14DuXYIEqTa0FUzRoy5zCJe9r7DH-tLzZdCSbiZL20d8/edit#slide=id.gab4dd20776_0_7
■Game Update Points
All characters
Block cancel backstep, make it possible to escape even when pulling back to create a minimum distance.
A-type: Allow some characters to hit repeatedly again.
Smart Combo can only be performed from C (may be removed as it is a slight Tae)
Smart Combo 1st stage BlockRecovery 16>18F Recovery increased by 1F Special Moves can be canceled
Smart Combo 2nd Step BlockRecovery16>18F Recovery increased by 1F Uncancelable move
Smart Combo 2nd [Tame] Startup 4F slower Recovery 4F shorter More powerful and more situational Risk Gauge reduction 12/1>6/1 Uncancelable
Leap: Unify the F of being on the ground to 2F (from the 3rd F, the airborne hitbox should be invincible) Startup should be the same by adjusting it.
We will try various things, but there is a possibility that the combo will change depending on the amount of movement and how quickly it transitions into the air.
For example, Main2C will make the transition into the air 1F earlier, and the amount of movement is adjusted to be the same, but in the case of Dash2C, the dash inertia is increased by 1F.
Invisibility to parts and attribute invincible 3F to become invincible. It is now impossible to reversal while evading with a reversal.
Aerial Throw: Set a limit on vertical acceleration.
JTG Vertical acceleration is now limited.
Main
Fixed a bug in which the back throw would momentarily turn backwards at the end of the throw action.
214A Knockback increase
Tae
Continuous backstep removed.
BB C cancel route restored
CC 6C cancel route restored
4B Increase chase grace by 1F
6D BlockRecovery difference -6>-2F
214C Increase BlockRecovery by 2F only when on the ground, to move away from close distance Increase hit stop by 4F when Block
sisca
CloseB Remove 6B cancellation route
C Delete 6B cancel route
236A BlockRecovery increased by 4F
236A[Bullets] Startup48>12F after bullet generation
214B[CH] Increase chase grace 1F
Qdora
214C When bullets are generated by 236A/B, if 214C is triggered earlier than the timing of bullet generation, the bullet will not be triggered.
Stina
2D Low posture attribute added
/ Scheduled update ・ Creating new character ・ Bug Fix
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・ Language setting Choose from optional languages
・ Video and streaming Video and streaming are allowed. Secondary distribution of game data is prohibited.
・ Rollback Implementation I know ggpo exists, but I haven't decided if I want to implement it.
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・ keyconfig Press F9. When the PAD is operated, the setting items of the 1P side will open. Press F9 and perform key configuration with PAD from the top to the bottom. Make this exe active. Press F11 to complete the setting.