SFX: Lots and Lots of SFX. (Patreon)
Content
Direct link to YouTube: https://youtu.be/53abN9rh6lQ (In case Patreon is being silly.)
More sound effects! Plenty of sound effects, actually.
They still lack some polish, but I think this is the vast majority of sound effects I need—getting here was a whole bunch of work, but I think it's been paying off!
A quick overview of all the different SFX I have, now:
- Car Hit
- Car Squeeze/Step
- Building Damage
- Building Collapse
- Tree Ambient and Rustling
- Tree Hit/Destruction
- Footsteps
- Wind
- Electric Whir
- Clothes (i.e. when walking or kicking)
- Swooshs (for swings, when attacking)
- Eating and Swallowing
- Metal, Wood and Stone Impacts (i.e. for debris)
- ...
Even if they're not all perfect (and there's still some technical issues that need fixing) I feel a lot better, having all of these in the game, finally—I've been worrying about sound effects for a while, now, and while things didn't go according to plan (and have been taking much longer than I hoped), everything still seems to be coming together nicely, in the end!
Whoops, Dead SSD
Bit of an annoying anecdote: Last week I took an involuntary 3-day break from working on the game, because my SSD decided to fail. Luckily, I could still restore all of the data, and replacing the drive didn't take too much time.
But rest assured: Even if my entire PC had exploded, the game would have survived! I'm using online back-ups for my game projects, so I wasn't worried about losing a lot of gamedev work, at all.
Thanks for your Support!
Can't wait to finish the SFX topic and move on, to other release-relevant things. Hopefully things will move a bit more quickly, once I'm done messing with sounds; I'll keep you updated!