UPDATED - Preliminary shader tests of Mari in Redshift (Patreon)
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Note, preliminary! This is by no means final!
Let's say this is the early alpha version of Mari's final look in Redshift. Things are starting to come together. I'm very comfortable with the interface now, I'm starting to build some real nice shader networks, and things are starting to take shape.
The goal of this month isn't just to give you guys a watermarked shader test in a T-pose and call it. I want a fully posed, properly shaded Mari out by the end of August. But I will be putting out a lot of iterative renders in the meanwhile and I think it'll be fun to share those with you guys.
My goal is to approximate Mari's Iray look as we know her as much as possible, but obviously due to this being a different engine with different rules, there's gonna be a little bit of a visual difference.
If you're wondering what I'm even talking about at all: you're looking at the early stages of Mari as she will look when animated. Outside of getting her final look right, she's all ready for animation!
If you guys are interested in some more behind-the-scenes detail I don't mind taking some interface screenshots and sharing those with you guys to explain what I'm talking about and trying to achieve :)
UPDATE: Added a second render! This is just one of the many I've put out but I'm happy to share this one because I'm settling on a final visual style for the hair. I've been unable to replicate the way Mari's hair looks in Iray renders because Redshift just... isn't iray. There's a lot of overlap but not all of it.
So for animations her hair will look more like this, which is a bit of a departure from her appearance in image sets, but I don't think I mind haha. Next render will be Mari in a pose!