WIP - I posed Mari in Maya! First look, practice needed. (Patreon)
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So I was gonna put up a render yesterday, but instead decided I'd rather put up three today instead :D I wasn't entirely happy with results yesterday and I needed some more time.
There are still some incomplete shaders on here (on the thumbnail render the legs have a different specularity than the torso and you can see the seam), but in my enthusiasm I actually overlooked some. I've already corrected some of them and will be posting more renders. Also you can see that since I now have to pose every digit manually, her right hand looks a little bit wonky, and her left hand looks... inelegant.
It's all a matter of getting better at it. Also not entirely happy yet with how the subsurface scattering is working out, her hands look a bit like jello in some shots.
The cock also needs work. The head needs a pinker shader to more closely match the established Daz Studio look, and the cock overall needs to be a bit less dark looking.
Also need to tweak reflection values further. There are some things happening with the fresnel effect that I don't entirely understand yet.
Lastly, the watermarks will disappear come september. This month I'm hoping to finalise the purchase of my apartment, a process that dragged on for far too long. So I have all my money put aside for that. Additional funds will free up come september to get the most recent Redshift license :D