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Please ignore the frame rate of 10 fps in the gif above; the impact on performance is negligible, so if you want to you can go crazy in the gallery arena and spawn hundreds of enemies and create some crazy combinations of enemies that normally wouldn't inhabit the same stages.

While I was testing and playing around with this little arena I was having fun creating some crazy battles, and then because of that I was able to recall some old ideas that I had for the game in the initial design plan, but that I either had forgotten about them or set them aside as non-essential, or even put them in the "maybe" pile of ideas, in order to keep proceeding with the development of the game in a steady pace.

These old ideas are:
1) Monster in-fighting (like in Doom) where enemies could attack and hunt each other, and some would even be able to ero grab amongst themselves. For instance, the giant earthworm enemy would be able to swallow the batgirl or bunnygirl.
2) Ero "take over" where, when Maya is being grabbed by monster A, monster B could come over and "steal" Maya mid-grab for themselves (inspired by Demon's Sperms if you've played that). Not even waiting for the current grab to finish.
3) And finally more combo/group ero scenes for Maya, meaning 2 different enemies could grab Maya at the same time to produce a unique ero scene (you can see the basis for this with the Lizardman spit-roast scene).

The thing about game development is that indeed I could go on working on this game for even more years, adding more and more fun and interesting features as I go along. I have no doubt in my mind that the overall majority of my supporters and patrons would certainly allow me to keep working on the game for a long time, and that thought fills me with energy and motivation!

But like I expressed in previous posts, for many reasons I've set myself the goal of releasing version 1.0 of MKM this year, and so for this target to be feasibly reached, unfortunately some content ideas will have to be set aside.

Still, those are ideas that I like a lot, so hopefully I'll be able to implement them in one way or another, and if not right now on MKM, then in one of my future projects.

Best Regards,
Mega

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Comments

Moocow413

All I want is a working vault for the experiences\deaths\whatever it is tiring replaying again and again for each new version, why not just have a unlocked arena for executions\whatever? You have awesome animations but I don't want to always have to fight thru the game just to get to them if you feel me + the fetish category could be more defined as...well different strokes for different folks would be neat if x area only had y fetish and....okay I'm being too picky now.

sashatashi

I can see a bad end in the town where she is captured and put in stocks or sold at auction. Since all of the creatures are animal like, it may not be weird for humans to be kept as pets. Though that might be too long form.