MKM 0.2h (Patreon)
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Hello again!
MKM 0.2h .rar
MKM 0.2h .zip
As promised in the previous post, I'm releasing another small update that contains some quality of life features that I would like to test to see if they help alleviate the difficulty of completing the recently release stage.
The first of those is that the game now stores and maintain the state of mechanisms such as levers and gates. Since the new stage has quite a lot of those, having those gates remain open on load or retry can be a big help. So from now on, most of the levers in the game will keep their last state and so lot's of gates and such will remain open, facilitating backtracking and movement in general.
Another little quality of life improvement is that when Maya interacts with a lever, now the game's camera will pan and move towards the mechanism that is being affected. This only applies when the affected gate or whatever is far enough of course, but exactly for those far away gates this will help better visualize what Maya is activating in the distance.
Additionally, I've added a minimap to the game as well. The idea of the minimap is to provide a greater visualization of Maya's surroundings and to better understand the stage geometry, helping Maya to navigate through the mazes of the game. The minimap displays the stage in a simplified manner with icons for most of the elements.
For this first alpha implementation, in order to toggle the minimap ON or OFF you have to hold the camera key (default "C") and then press the attack key (default "X"). The last state of the minimap is also stored in the config file (so it carries across all save files).
Lastly, there is now a proper "Easy Mode" in the game. Actually, player's could already toggle this option in the menu but it had no effect, so I went ahead and programmed the changes that take place when you change it from "Normal" to "Easy" (it can be changed on the fly as well for convenience).
For now, what it does is make all of the enemies/bosses become significantly easier with half health points, less attack damage and so on, while at the same time making Maya's skills cost only half the spirit points (so she can effectively use them twice as much) and regenerate faster.
As you can see, all of these features are more or less related in the sense that I hope that they make the game a bit more approachable and easier by giving better information and reducing the stress of solving the lever's maze.
That said, like with anything else in the game all of those are subject to change and I myself will continue to test and try them out to see if they fit into the game's design by not deviating too much from what I originally intended, particularly the saving of levers state and the minimap.
Feedback is always appreciated as well and can help inform my decisions on keeping or removing them.
Aside from those main features there's also other minor things that I've added or changed, so please refer to the attached changelog at the bottom of this post for more information.
With those features out of the way (at least for now), I'm shifting my focus back to creating new stages and enemies, with new ero scenes accompanying them. I hope to talk about those in more detail in the next post.
Best Regards!