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Hi everyone!

Download #1: MKM.zip 

Download #2: MKM.rar 

Just another small update, this time containing two new enemies that are a bit... well, different from the usual is one way to put it haha.

I was going to explain my inspiration and such for these new characters, but I'd rather not spoil them so I will let you to discover them on your own. Interestingly enough, the fetish tags for those characters aren't exactly covered in the current list given their unusual approach.

What I can tell you is that one of them ended up with the vanilla tag, and this new enemy can be found in the top parts of the Crystal Stage and you will notice some new "decoration" around there as well.

The other one is tagged with _yuri/lesbian and this enemy can appear in the Halls of Insanity, with a couple of guaranteed spawns in the top floor, to the right of the save point.

If those types of scenes are well received then I'd like to make more in this same vein, as I do have more other ideas and concepts that I'd like to explore in this regard. And then at that point, I may as well just create a new entry or two in the fetish toggler to cover those new elements.

Now to change the subject, this month of January was a bit interesting because it ended up having 3 releases:

1) Early in the month with the release of the Halls of Insanity stage and the centaur girl and ghost butler (although admittedly this one was a delayed release).
2) The minor release in the middle of the month with the QoL features like minimap, lever saving states etc.
3) And finally this update with 2 more enemies.

So that is to say that now I hope to return to normal schedule and work on the next new stage (the dungeons of the castle) as well as the new boss (the princess) and the last custom enemy remaining (canine creature), all of which will be coming in February and I will be aiming to make a release at the end of the month.

In the next post I hope to talk about the new stage in detail and also talk about what I plan to do for the new boss as well.

Until then, I hope you be well and I'll see you soon!

Files

Comments

Zawkian Puppy

I very curious to see that Crystal cave enemy >:3

McDouggal

I like the Crystal Cave new enemy, but the one thing I wish could happen is seeing the enemies being turned as well, seeing as that's what's implied by the spawn points.

Anonymous

Interesting. Diversity is always good.

Anonymous

will there be more futanari enemies in the future? those are my favorites. keep up the good work i love your games

Anonymous

Really like these, particularly the one in the haunted halls. Suggestion: The for the post-orgasm event, it would be cool to have the camera follow Maya's body, and if other enemies still grappled with her.

Vik Virtue

Ooh, really interesting concepts for the scenes. Gotta admit, I was pretty excited to see what they were gonna do after reading the tease for them. The crystal cave one is cool cause it's like a natural hazard that goes after everything, so no one is safe. Wonder what this scene would be considered though? Petrification? Transformation? ...I guess in a certain light, it could be seen as a seed bed. The new hallways enemy is cool too. I'll admit I may have jumped a bit when it instantly 180'd and grabbed me. This scene is more easy to identify than the last, with the body swap. Though if what you said is true, and you got more ideas similar to these if they were well liked, I'm really excited to see what will come of those.

Dirk Dagger

Amazing stuff as always! I love the creativity of the scenes in this game, it's definitely my favorite aspect.

Dirk Dagger

And to answer your question, definitely would like to see your other ideas in this vein!

xxholyshitxx

Haven't checked the update yet, but I'm interested - why you keep version at 0.2? How big of an update it has to be for you to upgrade thegame to 0.3? It doesn't really matter, just curious.

Anonymous

Canine creature o: Hoping for a big canine and some knotting~ <3

Toby Wilson

Ooohh, I love both of these a lot!! More "game over" transformations are always fun!

Crevan Prowler

Both new scenes were absolutely fantastic. I'd love to see more like them.

Anonymous

Are there going to be any other MAC versions? I would really like to play the new game stuff

Anonymous

Awesome new enemies. For the crystals, was there supposed to be an internal view?

gliese581cwwdraa

I gotta say, as someone who loves the petrification/inanimate tf-fetish, this update was a real treat. Loved everything about the crystal enemy, and I also really enjoyed the mannequin enemy even though I would've personally prefered if Maya became an inanimate mannequin instead of crawling around on the floor. But then again, that's just the kind of kink I prefer ^^ Anyways keep up the good work!

MegaBlueBall

Every versioning system is rather subjective and serves more as a means of controlling internally what is in the game and what I still plan to add. In my mind, the game is lacking a lot of features that I have in my to-do list, and I will do a full polishing pass as well on what's already there like the level design, enemy balancing and etc. After I make the next release this month it will be updated to 0.3 just because the volume of stages and enemies implemented in the game are substantial enough to reach that milestone.

MegaBlueBall

Not initially as I couldn't figure out a good view for that. But in the future there will probably be once I get back to all of the enemies and polish them.

MegaBlueBall

Thank you! I'm glad that you enjoyed them. Right, some prefer her to become inanimate, and other enjoy seeing her crawl like that, yeah it boils down to personal preference really.

Senro

I have a question/suggestion: obviously this will be for later down the line when old enemies get polished but do you have any plans for enemy interaction? example: when you're in the city and one of the lizard men down Maya, another lizardman can join in and spitroast Maya. Do you imagine later there can be more interactions like that? Even if it's just other creatures appreciating the extra curves Maya added onto a predator lol

MegaBlueBall

Yes I do have plans to add some sort of feature where the enemies can display a range of emotions via speech bubbles, one of which would be for when they are looking at Maya being grabbed and other states. Regarding combo scenes (like the lizardmen) I do intend to add a few more combinations, possibly even between different types of monsters, but it will remain a rare thing.