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Death's Door - 7/10

This is an action-adventure/metroidvania game available for most consoles! You play a cute little crow who works as a reaper and goes around and kills monsters and solves puzzles. This game is okay but it's a much better linear action-puzzle game than it is a metroidvania.

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Drednot

I was just relistening to this, I was wondering if you've ever tried dead cells? It rogue like so you have to restart a lot but it's still pretty fun

Anonymous

Regardless of the media's quality, I always end up really liking these! :D

Anonymous

regarding metroidvania suggestions: Momodora Reverie Under the Moonlight is a gameplay-forward one that’s got a ton of secrets, Risk of rain 2 is a roguelike that’s adjacent to the genre but really fkn good, ditto for Wizard of Legend.

Anonymous

Blastphamous is a rad as hell Metroidvania! It’s combat and platforming aren’t as hard as Hallow Knight, and certain traversal mechanics are hard to understand (I will never forgive the weird distinction between bottomless pits and non bottomless pits) but over all, it’s very good! And the aesthetic is Catholic art but rated M, and as someone raised Catholic, it feels very good to see that and fight the evil church.

Kradolpher

SINCE you asked for metroidvanias I'm gonna recommend Outer Wilds (NOT the Outer Worlds), a pure space exploration information-based metroidvania about unraveling the mystery of this small solar system you get to explore. Information based means that you don't open doors by getting the key that's behind that boss, instead you need to LEARN how the door works or maybe what you do is learn that there was a door in the first place, since they are not that obvious. It also means that you can only really play the game once, which is why it's very important to experience it blind, because just knowing about certain things might spoil the whole game. For some finishing thoughts I'll say: the music is God-like, the movement is super fun and I think it's the game I'm most emotionally attached to. It may be a little daunting at first, but I assure you, it's one of the most rewarding experiences I've ever had playing videogames

Anonymous

I love Metroidvanias! Here's some I've played recently. Fair warning though; I usually try to go for 100%, but I'm not against stopping at like, 95% if I can't find the rest of the items or I deem them bullshit. Ender Lilies: Quietus of the Knights is one I'm playing right now. It's very evocative of the Dark Souls/Hollow Knight "exploring a dead world" kinda deal. I really like the artstyle, and the gameplay feels like a middle ground between Castlevania's ARPG combat and Hollow Knight's more action and platforming based combat. You're able to equip 6 "spirits," which are your combat abilities/weapons/spells at once, with three being available to you at any given time. The only complaints I have about it are swapping spirits in combat (it's done with the push of a button, but I can't seem to get used to it) and the lack of markers I can put on maps (an unfortunate commonality among these games). I'm not done yet, but it's pretty solid, I'd give it an 8/10 if I had to. Also, if you think you're approaching an ending, don't worry, because the game will boot you right back to your last save upon a reload. Record of Lodoss War-Deedlit in Wonder Labyrinth is very much modeled after Symphony of the Night and Aria of Sorrow. It's based off the 90's anime of the same name, though I know nothing about it, and it's about as heavy on story as the games it's modeled after. It's even delivered in more or less the same way. The combat flows pretty nicely, and uses a neat mechanic where you can swap between two elements. Dealing damage with one element powers the other up, and taking damage powers the one you're using down, so it rewards you for not getting hit and encourages you to swap elements when you do (unless the enemy is particularly weak to that element). There are other elements in the game outside of your two combat ones, but they're reserved for spells; your melee/bow attacks can only do fire or wind. Once again, no placeable map markers. 8Doors: Arums After Life Adventure is a game that takes a lot of inspiration from Korean folklore, specifically around their conception of the afterlife. You play as a girl who crosses over to find her dad after their whole village, save her, is wiped out in a plague. You'll meet a fun cast of characters across the underworld who help Arum out on her journey. This one's got a pretty quick combat pace, but your options are pretty simple. You're never really evolve into complex maneuvers since you're never able to do much more than your basic attacks and your charged finisher move, though there are a variety of weapons to do so with. Like Ender Lilies, I really like the art style in this one, though for completely different reasons; color is very minimal, with the entire palette consisting of grey, white, brown, black, and red. It makes the red really pop out, since everything else is so washed out. This one doesn't have placeable markers, but it *does* keep track of most of the obstacles you'll get things to traverse later in the game; you only need to zoom in on the map to see them. Next up, Iconoclasts. Iconoclasts is a really linear one; it's a lot closer to the action platformer genre than Metroidvania, but there are things to find and movement abilities that let you go back to find them, so I guess it still counts. I don't have a lot to say on the gameplay, as it's been a while since I've played it, but there's a lot of heart in this one. I love all the character designs, the dialogue is fun, and it kept me pretty invested the whole way though. Finally, and this one is very different from the rest, La Mulana. This is a puzzle game at heart, and a very difficult one. It's pretty unique, all told; you play an explorer of an ancient ruin that all cultures seem to derive some folklore from, and the game is the process of discovering an ancient civilization, what happened to them, and how to use that information to solve further puzzles. The puzzles are also nonstandard later in the game; you will need to collate information from different parts of the ruins in order to put together a solution, and even then you may not realize how to achieve the solution. I went through this game in high school with a pen and paper and filled out half a notebook. It took me weeks, but damn if it wasn't a rewarding experience. The bosses are the worst part about it imo, and you can purchase a gun that does ludicrous damage if you ever get tired of them.

Chals

Since you didn't mention it in your list of Metroidvanias you played, I just want to make sure you've checked out Bloodstained: Ritual of the Night. It was the metroidvania that IGA (the guy who made Symphony of the Night/Aria of Sorrow etc) kickstarted after Konami told him they wouldn't let him make anymore Metroidvanias. It's VERY good, on par with the best Castlevanias (if not flat out better).

Anonymous

The only metroidvanias I have played and beat that I can think of off the top of my head are Yoku’s Island Express and SteamWorld Dig 2. I highly recommend both. Yoku is perhaps one of my top 10 favorite games of all time.

jelloapocalypse

I watched my bf play a bit of this and the horizontal movement speed is WAY too slow for me. It moves like molasses. Shame because I love the stained glass aesthetic.

Charlie Ryan

I'm a bit late to the party, I actually tried Death's Door for the first time today and I can see your points about the game haha. If I could recommend a metroidvania then I quite enjoyed Timespinner, it was quite enjoyable le to play through and complete, not anything exceptional but nonetheless a good experience overall. The story was a nice, combat was fun and varied, aesthetic was good.

Anonymous

I'm no writer, and I haven't written a post like this ever, but i feel like this game deserves more attention and i see nobody talking about it. I know I'm late to this post by 5 months, and I can't believe nobody has recommended this yet, but play TUNIC. From what I heard here, TUNIC and Death's Door have some very similar gameplay vibes: Isometric Viewpoint, Zelda-esque combat with Soulslike elements (Dodge rolling, stamina management, dropped currency, etc.) and that smooth texture visual style like the Links Awakening Remake. While it sounds like TUNIC isn't doing anything new, it does a lot of things right. You play as an adorable fox thing, start up the game, and it puts you on a beach and says "Go." This game is so creative with how it presents it's information. You find sheets telling you how to play, but it's all mostly written in a made up language so you have to piece together what it's trying to tell you from the (really nice) illustrations and occasional English word. There are maps, but it's not immediately clear where you are or where you're going There's a real mystery to solve all within the core gameplay of finding these sheets and deciphering their meaning. It's also got the metroidvania elements, but in a way where you're not just like "Oh I can go do this now", but where you also start saying "Wait, you're telling me I could've done *this* the entire game?". I can't really do it justice, and I'm bad at writing, but I think you'll love TUNIC. If Death's Door is a bad game for completionists, I think TUNIC is an amazing game for completionists. I had so much fun with this game, and it's good for multiple playthroughs, especially when it switches genres.