Progress Report 3/4/2022 (Patreon)
Content
IIIIIIt's Friday! Woohoo! Here's what I got done this week:
- Made NPCs spawn in with a similar system as the obstacles
- Made NPCs despawn when they fall below the screen
- Updated the neck on the 3D model to be shorter and thinner
- Drew references of the 3D model in 2D to help spot the areas that need sculpting
- Sculpted the arms, legs, hips, and butt on the 3D model to look better and more stylized
The NPCs are coming along nicely, but there's still work to do with them. Next on the to-do list is to allow the player to save the NPCs by running into them, make the giantess prioritize stomping them if the player isn't within stomping range, maybe have them group up into crowds occasionally, and (if possible) give the NPCs basic navigation to avoid obstacles, provided performance doesn't take a hit from it. Lots to do with these little guys!
I'm also considering slowing everything down a bit; gameplay feels a little crazy and all over the place, and I figure a slower pace -- namely the ground speed and the left-right camera movement speed -- will help with making things more visually legible, so to speak. Additionally, the stomping has a bit of a floatiness to it with the camera panning that I haven't quite been able to put my finger on just yet. Hopefully I can get that figured out.
In other news, 3D modeling is going swimmingly! There's only a few more parts of the model to update before we finally move on to phase 2! Whether that's texturing or rigging is still to be determined. Either way, I'm excited!
Anyhoo, I'm starving. I'm gonna go eat a salad.
HA! Just kidding! I'm not some kind of weirdo! I'm gonna go eat my regularly scheduled Taco Bell like a normal person! :P I'll see you guys again next week!