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It's time to Fri-Fri-Fri-Fri-Fri-Fri-Friday! Here's what I got done this week:

  • Set Prototype 3 as the default gameplay and removed all the testing pieces and code
  • Made NPCs that run away from the giantess
  • Made the NPCs move in random upward directions and bounce off vertical walls
  • Made the NPCs die when they get stomped
  • Fixed an issue with NPCs running faster after sliding past an obstacle
  • Updated the ears on the 3D model to make them look better and more stylized
  • Updated the feet on the 3D model to look a bit better

I decided to get to work on the pedestrians in Run From Me. They may play a larger part than what meets the eye, but only time and testing will tell for sure. I'll have a gif of them in action once I have them fully completed and implemented.

I also did some light 3D modelling this week; mostly touchups on the model to make some existing parts look better. I intentionally avoided anything that would send me down another multi-week rabbit hole in Blender! I'm looking at you, texturing... *Shudders*

Now then, I've got a bag of tacos and burritos with my name on it! Literally! The Taco Bell app is amazeballs. *u*  Anyhoo, I'll see you guys again next week!

Comments

Bombur

Really like that your adding other NPCs that the giantess can "interact" with! Love it! And on an unrelated but important note: Slava Ukraini!!!

Atlan from Atlarchy

Great work! You love to see it! You deserve this taco bell!

Vis

Miles: "Fixed an issue with NPCs running faster after sliding past an obstacle" Me: "Oh no, he removed a feature! o3o' " I hope you enjoyed your Taco Bell! ^o^/