Progress Report 12/3/2021 (Patreon)
Content
Good morning, Starshine, the Earth says "Friday!"
...And now that all of us remember THAT movie, here's what I got done this week:
- Began two different versions of a concept art illustration
I'll show off the invisible walls and the prototype pause menu eventually, I promise. >.< For now, here's the beginnings of some concept art I've been working on this week. TWO concept arts, to be exact! Aaaaand I may or may not have run out of time, so this is what I've got for now. ^^;
The first concept art, the one with the bigger foot, shows off what the giantess will look like if we continue with the gameplay style we have right now. The foot will reach all the way to the top of the screen and follow the player on its respective side.
That was the design until a few days ago, when I was looking for references and inspiration on DeviantArt. That's when I saw this.
(Here's the source on DA by Mike973, which no longer shows the animation.)
It's perfect. It's exactly the perspective I've been looking for and I finally found it! And from seeing this animation, I had a spark of inspiration; an adjustment to the gameplay that should make the game more fun (to be determined via prototyping).
The second concept art (with the smaller foot) shows off what the giantess will look like if we diverge into this new idea. The feet will reach only the halfway point of the screen, leaving the upper half a safe area. However, the feet walk much, much faster -- about the same speed as seen in the linked animation. You may survive down there if you're slippery enough, but it's far more dangerous and there's a very high likelihood of being crushed.
This way, as long as you're in the upper half of the screen, you can put your full focus on the obstacles. That means that obstacles can be much more complex (within reason), and/or the player can focus on secondary objectives without having to juggle the obstacles and the feet unless they mess up and end up in the danger zone.
I know this sounds like I'm basically scrapping everything I've done thus far, but it should be a fairly simple change, and one I can add as a separate mode. That way, you guys can play for yourselves and see which one you like more.
And THIS is why prototyping is important! :D Sometimes you've gotta dig deep to find the fun, even if you think you've already found it!
Additionally, I genuinely believe this new idea will be more fun to play overall. As much as I love getting ideas from everyone (you guys especially), I need to build confidence in my own decision-making, and this is something I can start with. I'm running with a gut feeling here, and even if I'm wrong I'll still be happy I that I trusted myself to try before asking for permission, so to speak. If in the future I don't ask you guys for your thoughts as much, just know that it's because I'm learning to trust my instincts more. I'll still happily listen to all of your ideas! ^_^
Now that you've read my entire friggin' autobiography, go treat yourself! I'mma eat some Taco Bell and continue working on this concept art so that I can better inject my ideas into your eye holes. I'll see you guys next week with hopefully less text! :D