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Tonight's Patreon-exclusive stream went for 4 hours, and was quite productive =)  I resolved some issues I was having with the high resolution normals map, modeled the eyes and textured them in Photoshop, got the bulk of my skinning work done, rigged the eyes with a look-at target, and started the facial morphs (just the blink so far).

Overall, I think he's coming along quite well, and what I'm learning in the process of reworking him should make my future character work go a lot more efficiently.

Enjoy!

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