Home Artists Posts Import Register

Content

This is the same low polygon model I shared in a previous post.  Since then, I completed his UV mapping and used a free utility called Xnormal to transfer the color and surface detail from the high resolution Zbrush sculpt.  

The color data transferred perfectly, but there were some issues with the normal map that was generated.  I'm not too worried about that though, since the fur will obscure most of the surface details anyways, but I will be working with Xnormal some more to try and refine the results, since it will matter for future objects I create using this method that won't be furred.

Now, it's on to the rigging x3 I already have a skeleton built for him and the initial skinning is looking good.  It's mostly just refinement at this point until he's animation-ready!

Files

Comments

No comments found for this post.