Genesis 9 Facial Animation Testing in iClone (Patreon)
Content
Hello Supporters!
I've spent this Sunday afternoon testing out how to send Genesis 9 figures over to Character Creator and make them talk. This proved rather difficult at first, and although I've managed to do this successfully before, the pipeline seems to have serious flaws (isn't that always the case when data needs to be interchanged between different 3D programmes, huh?)
After many hours of trial and error, I think I have a workflow that will allow me to export G9 figures with visemes successfully now. Interestingly, some characters just flat out refuse to convert when exported from Daz Studio. My tests suggest that loading the Base G9 character first, then manually dialling in the morph slider and loading the textures alleviates the issue. I'll make a proper tutorial about this on my main channel at some point.
For now, enjoy this nice proof of concept with Lahr the Lion, Mira and Olivia. Notice how there's much more going on than with Walter's mouth movements from my previous post, due to the fact that I had neglected to export the viseme blend shapes from Daz Studio (only because I didn't know any better). With this new way of transferring characters, I should be able to make Genesis figures talk much better.
The next thing on my list of things to figure out is how to fix the teeth (yeah, they loo ka tad scary on Olivia there) and how to get a GoZ connection for quick geometric fixes between ZBrush and Character Creator going. I'll let you know how it turns out.
Have a wonderful week everyone, and thank you so much to everyone who came to the Daz+ stream on Saturday (and a special thanks to those of you who reached out and told me how much they enjoyed it) 💖