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Hello everyone! I’ve been crazy busy these last few weeks but wanted to share this little animation with you I’ve cobbled together yesterday on the stream. It’s my first test of lip syncing inside of iClone, a rather daunting endeavour I had imagined to be more time consuming than it actually was.

The whole process is still a giant learning curve for me, but within a 2 hour window I’ve managed to load up Walter 9 in Daz Studio, send him over to Character Creator and further on to iClone, where I’ve married him up with an audio clip I had recorded earlier. iClone can turn that into text and from there into visemes that make my character talk. I can adjust the positions of these syllables, change them up a bit, exaggerate them or swap them out, then layer other facial and body animations on top of it. Although a little daunting at first, once you know the tools it’s a rather fun and addictive process.

I did this after being super inspired by Peter Haynes, a film maker who uses Unreal Engine for his projects. Check out this tutorial on the workflow, I’ve followed most of it (from what I could remember):

Next time I might not use a Daz character and instead start with a native Reallusion figure due to the additional expression options that seem to get lost as part of the conversion. I’m looking forward to playing more with these tools, let’s see if I can inject some life into our characters this year!

If you missed the stream, you can check it out here: It’s a shame my audio from the presentation PC sort of disappeared for the second half, but you get a good understanding of what I did there from watching the first part.

In other news, I have a little Daz surprise for y’all, but I might leave that for another post - stay tuned for that!

Files

Walter needs Coffee - Test v1

Comments

Brian Cramer

I love it! You're an iClone expert now :)