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Happy Tuesday my dear Supporters!

Today I have a video about Chaos Cloth, a new system that's been introduced in Unreal Engine 5.3 and sort of became usable in 5.4. It allows us to transfer weight maps from a rigged figure onto static fitting clothing, much like we can use the Transfer Utility in Daz Studio, with the added benefit of real time cloth physics. 

It's in beta at the moment, extremely buggy and a bit of a nightmare to setup, but works extremely well (if UE doesn't crash in the setup process). I also have written instructions here: https://www.versluis.com/2024/06/creating-follower-clothing-with-chaos-cloth-in-unreal-engine-5-4/

I've recorded and edited this video Sunday night, but after watching it a couple of times, I'm not sure if I should release it like this. Something tells me I can do a better pass: I've repeated things a couple of times in the beginning, and feel I can highlight the follower clothing bit slightly better (as it works without weight painting or cloth physics), so I may try again later. I don't mind the crashes, they're always fun to leave in and highlight "real world working conditions" 😁

Let me know what you think, and have a fantastic week!

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Chaos Cloth Preview

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