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Top of the morning, Supporters!

Today I have an early access video in which I explain how to combine normal and bump maps for things transferred with the Daz to Unreal bridge. Some objects are setup this way in Daz Studio, but the bridge can only transfer one map or the other, not both at the same time. We need a way to combine them so that the effects of both maps are arriving in Unreal Engine together.

There's two options for this: either use Substance Painter and combine those two maps manually, which is probably the best way due to the amount of blending control we have, or convert the bump into a normal map and mix both normals in Unreal Engine with a special node. 

In this video I'll show you both approaches, inspired by a chat I had with Dan and David on Discord. Thanks to Daniel from the Daz Bridge team for showing me how to use the special map conversion trick. 

After editing this, it occurred to me that I'm showing how to adjust the strength of the effect only in the German version, which is quite useful to explain as it's a bit hidden in Substance Painter, so I may record a small pick-up before release in the English version. There's always something, isn't there? 

Have a great week and stay creative 👋

Files

EN Bump and Normal.mp4

Comments

Peter Cague

Have you tried Mixer?

Jay Versluis

Not for this particular application. Can it import existing normals/bumps for an object? Last time I tried Quixel Mixer I really liked its simple way of generating materials, but I’ve delved into any advanced stuff like baking and enhancing existing textures.