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Hello Supporters!

In today's early access video I'm having a quick look at Humanify, a new Blender product that promises instant photorealism for Genesis 9 figures. The idea is that any Genesis 9 mesh in Blender, no matter how it was imported, can benefit from an optimized human shader that looks rad and is easy to adjust for your needs. I thought I'll spend the $39 it currently costs so you don't have to, or at least to get a better idea if this thing might be useful.

I'm in the process of compiling a little gallery with renders of the various shaders this thing comes with, but I have to say it looks very nice. Better than the default G9 skin shaders that come over with the bridge you ask? Well different at least, and somewhat easier to adjust is what I'd say.

In the current version there's some usability clunk that I don't like, for example the fact that you don't just click one button to cover the whole figure with a new shader, you have to do this for every single body zone individually. Also, when you have selected a new shader, you have to select that same shader for every single UV tile before applying, so there's a lot of mouse clicks that don't have to be there, but I have a feeling that could easily be ironed out on future versions. 

Currently Humanify gives us 3 women and 2 men, with another one of each planned for a future release. Note that it only does the skin, not the nails/eyes/mouth textures, so they might not necessarily match your skin tone (lighter nails on a darker complexion, or blue eyes on a dark skinned person... yeah, there's still a ton of fiddly stuff to be done, but that's Blender for you). 

Funny story about this video actually: I was trying a new capture setup in OBS, something that would let me record at full 2K resolution rather than downscaled. This meant a bit of fiddling for which I didn't have time since I've upgraded to a larger monitor, but I'm hoping it'll be noticeable for those watching at higher resolution, and it'll make small text readable a little better. 

In so doing I also tried a new noise reduction filter in OBS, hoping it would be better than the old one that at times can let a lot of fan noise through. While that old filter had settings as to how much reduction it does and when it kicks in, this new one is AI powered and super smart and doesn't have any settings. You can only switch it on or off. Sadly it clips the beginnings of some of my words a little too harshly, which is why - before my next recording - I'll chuck it in the trash so hard it'll shatter its AI powered non-existed brain. 

​Long story short: apologies about the audio quality on this one, I'll keep searching for something to make it sound better.

Have a good week, and happy rendering!

Files

EN Humanify.mp4

Comments

Dan Chamberlain

thanks for the video! Sorry if I missed on that thing, but does that also work for exported models? i.e. if I'd like to export this model to Unreal and render it there?

Jay Versluis

Not really, it’s designed for use in Blender. You could theoretically find the materials and use them in other apps, but there’s no benefit in doing that, other than having access to a new set of textures. In Blender it can be a great time saver, but the moment it comes to nail and eye colours it doesn’t help either. Mixed bag I’d say at the moment, but let’s see how the developer expands it in future versions.