Public changelog of No escape: Game edition! (V0.22.1) (Pixiv Fanbox)
Content
Heya people, attached is the public changelog of V0.22.1!
ADDITIONS:
- Added 350+ new images to the game!
- Added the first part of the sex toy factory! You can now enter it through the side entrance, but beware since there’s many dangers lurking inside… and getting out might not be immediately possible (since it’s a pretty big place)!
*Added the conveyor belt enemy: A small battle that’s mostly focused on getting out of the machine’s grab. It’s easily found by taking a wrong belt at the processing halls…
*Added the vacbed escape sequence: You can find this one by losing to the above enemy, shoutout to Rubbutts for writing the base dialogue and plot for this sequence! ;3
*Added the assembly line fail-state: You can get this one through three different ways (traps/perils), one of those ways being the sequence above!
*Added the security drone mini-boss! An “optional” fight (two ways to trigger it) with an enemy that has a trick or two up its sleeve!
*Added the security drone fail-state: Attainable through losing the security drone mini-boss fight!
*Added the “incrediballs” trap! Those who’ve seen the movie “The Incredibles” know exactly where the inspiration for this one came from… 😉
*Added the “toy-ball” trap! Found inside the left room of the “product testing” section of the factory; just try picking up that strange rubber ball lying behind the observation window… >;3
* Added the “MM-7” trap! Found inside one of the rooms in the “product optimization” part of the factory. To activate it just hit “yes” on the computer and stand on that totally-not-suspicious-looking pad behind the glass…
* Added the “hypno-headset” trap! Found inside the right room of the “product testing” section of the factory.
*Added custom sprite work for the security drones; done by the great Tonkatsu! ^^
*Added self-made custom sprite-work: conveyor-belts, factory machines, rubber goop balls, Kat pelted by rubber goop balls, Kat stuck inside a rubber “toy-ball” (with animated “struggling” sprites), Kat processed by the “MM-7” machine, hypno headset and more!
BUGFIXES:
- Typo/grammar corrections as with every release. :3
- Fixed a bug in the street thug alleyways; if you won from the thug trying to break into a building you had to fight her each time you entered the alleyway until you lost.
- Fixed a pretty hard to get soft-lock bug: If the player was serving as a handmaiden on day three and attempted to retrieve rose’s necklace the couldn’t pick it up nor leave the room. Kathleen still can’t pick up the necklace but can leave the room (to come back on a later moment). ;3
- Fixed a bug inside the pyramid; in which spending the third night in goddesses room would max out her interest (instead of +1).
QUALITY OF LIFE:
- Replaced the previous “robotic” font with a different (smaller) font to prevent any word/sentence cut-off issues. (The new font also looks nicer I.M.O. ;3)
- Tuned down the volume of menu sfx across the board (to make them more in synch with the general quieter SFX throughout the game).
- Added the “noliton radar” upgrade to the desert VR-worlds trader’s (upgrade) inventory.
- Police station fail-state: The tongue-licking scene inside the police chief fail-state is now loopable by option (like most other erotic loops)!
- Police station: Added an option to not mess with any of the wires inside the “de-rubberfier” pad.
PERFORMANCE
- Implemented a fix that takes care of a particular nasty bug inside rpg_core.js that would cause random untraceable freezes. (Skipcount wouldn’t check negative values below 0.)
SYSTEM CHANGES:
- Restructured the outdated switch-system used in the capture sequences during battles into a variable-based one. Key reasons for this are that it’s easier to use and required for something in the upcoming quality of life update. I’ve been very careful implementing this, but it was a lot of code; so if you spot any bugs in the capture sequences of the enemies; please report them to me! 😉
- Added new plugin(s): - YEP_GridFreeDoodads.js