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Until now Player didn't have a landing animation. Well it has one in Nude state, but not when it's clothed. In nude state, Heroine freezes for a short period of time after landing, so there's nothing much to consider when making animation. In clothed state, however, need to consider movement flow created by moving while landing.


Then I thought, putting a "bounce" stage before the impact can make the process bit simple(spoilers, It didn't). So I started to make the animation right away.

[↓ Process of each animation for "landing straight down", "land and move forward", and "land and move backward"]


I didn't have to consider immediate direction change after landing, as heroince bounces in air for a while.

(↑ doesn't need to consider posture change for few frames right after the impact)


However, If heroine doesn't float while landing, occasion for changing direction while changing posture can by bypassed using "Stop" animation.


But as heroine floats in current animation, shoving stop animation in the flow will make the movement unnatural. So I checked every occasion.


Thankfully, there was no need to make any extra texture to fill the unnatural gap. I managed to link each occasion only using the freshly made sprites.


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Comments

Anonymous

This devlog was super cool to read! It's nice to see how far you've come as an artist and game dev

DoomMaGeddon42

Hmm personally, I think boucing doesn't really make sense for a human's landing animation. Humans hardly bounce, even when falling from great heights. Our bones take mostly of the fall's impact, which makes us not bounce, but rather to bend our legs to mitigate it.