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┃ This journal is code-related. ┃

┃ It's definately not a high-level, but It might be boring enough. ┃

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During making animated obstacles for Pipeline:map_5, I noticed that I should Implement few rendering function to move designs I made in Clip Studio tool.


I needed to implement "clipping" function to make animation blend good with the map.


I also needed to implement "masking" function to reduce overall filesize for animation.


Lastly, I needed to make different rendering method(filter) to express the more impressive fluid transparnecy (and also more vibrant color expression).



Until now, I used only one "framebuffer" for a game screen. But as normal(embeded codes) method doesn't support all the three functions that I need, I had to make multiple framebuffers.


- How Clipping should be done

- How Masking should be done

- How "Hard Light" filter should be done



With all three of them finished. I could be able to make animation loads faster, and precise.


[Design in Clip Studio]

[In-game Animation]

(I just noticed that I didn't implement the background falls XD)

Files

Comments

Anonymous

i don’t understand the lighting is the liquid supposed to be luminescent? so when the tube fills up it gives a slight glow? is kinda hard to notice so am not sure if thats what you are going for

Daikinbakuju

With the new Fanbox & Booth rules that forbid "sexual exploitation of a minor", I wonder if you have to move to Fantia next.

applepopsicle

"hard light" effect gives liquid more contrast. it also makes glass ampule behind the liquid slightly more visible.

applepopsicle

Honestly I'm just hoping it to go like nothing happened. I'm fully aware that It's extremely naive to think that way, but thinking of it gives me frustration, anxiety. I'm trying to avoid to think about it to get away from negative feeling and do what I'm doing steadily. But yes, this fanbox account is most likely to be banned it this incident actually happens. then moving to other platform like 'fantia' or 'ci-en' will be the must.