[Journal] Making Pipeline:map_5 (Pixiv Fanbox)
Content
In current situation, there are total 4 maps. and its placement is like this:
So Firstly, I wanted this the dome-like room to be placed in the middle of two liquid tank.
Secondly, there's two different way that player can choose after the first save point.
So I wanted to make next savepoint reachable whereever player choose to preceed.
Thirdly, as we have these liquids all over the 'Pipeline' themed section. I wanted to express the use of the liquid.
So in conclusion, Concept of map_5 are following
[Animated Obstacles]
[Ampule Making Visualization]
[Road to another fluid tank]
[Connected to next save point]
The first thing that I've started to handle was to make animated obstcles using 'liquids'.
And there were two ways to make liquid as obstacles I brought up.
I chose the simple solution, the first one, as I didn't have confidnece to make second method to blend to the map.
Making its animation and implementing it took the most time, but I can't find the way to deliver why it did.
As liquid is overflowing to everywhere, platform should be permeable to make the route passable. And I always had an image in my head for when this kind of situation comes.
This is a concept image from 2020-08-10.
Ideas of lane above 'fluid' lake, pipes, and ampules. It suits to the maps concept perfectly.
As there should be place for stretcher, I made a room for them instead of animated obstacles. I like current one better as the plan I had before was somewhat factitious, isolated.
tho I still don't have a idea how I should make a route to the upper level (top-left corner)
At first, I was about to make map_5 to a room full of moving platform. Even with totally different map design, I used moving platform in few places.
- Complete view for the completed map