A Ramble About Dormant Projects (Pixiv Fanbox)
Content
Don't really have an "update" on the upcoming weekend release. Been working on it when I feel like it more or less. One is finished, two are in the "just need to animate facial expressions" phase, and one is half-way done. Gonna need to start on the final one, just not sure which character it will be. Toss-up between Tina, Momiji, and Helena, really. If I had more time, I'd like to do all three, but yeah.
Regardless, felt like talking a bit about the many "dead" ideas or projects I've started on at some point. The preview pic is an animation that was intended to go into the Nyotengu hot-springs animation set last year. I wanted it to be the pseduo final animation of the pack, where it was a burnt out Nyotengu as you can see. Problem was, couldn't really get the hair to cooperate(wanted it to be wet and stuck to the back) and the water looked like crap. I probably could have fixed it if I was assed to, but by that point I had just kind of tapped out on the idea.
This next one was intended for earlier this year. In January, I had made a Nyotengu + Kanna cover for my Pixiv and had intended to make an animation set along side it. I started on a couple animation ideas, but the ideas I had weren't turning out quite like I wanted and just generally lost interest in the idea when things weren't panning out. It's an idea I'd like to do at some point, but for now it's on the shelf. I might also switch up the characters. Was briefly considering Kasumi + Ayane.
This is one I started nearly a year ago now, and it's one I've put on the back burner mainly because the shaders are a headache. Getting them to look right in a still shot is annoying enough as is, but when you introduce movements it can be such a headache. You can see weird looking shadows with this one, but those shadows often become flickering, glitchy messes when movement is introduced. I'm not knowledgable enough at this point to really figure out how to fix that, either. It's a project I return to every now and then to take a crack at fixing stuff, but yeah, hasn't happened yet. The same goes for the next one.
Ryza is a little bit easier to work with than Camilla for whatever reason, but it's still not great when motion gets added. I've tried to do a lot of different things, but it usually ends up the same, hence why I haven't done anything similar as of late. Although I do know not everyone is into that style, but there are people who are. Still, I've started on several different with the style, but I never fully commit.
And then there are things where I'm just lazy and don't go through with an idea because of an awkward position or the like, and so doing too much with it can result in some weird results. But doing too little is kind of... uninteresting. Case in point:
This was going to be in my Yuffie pack at the end of last year. I might have been able to salvage it, but overall what I managed to animate was just kind of satic so while I liked the idea, the execution wasn't very good. Maybe I'll return to it at some point, but the position can be kind of awkward. Camera doesn't help, either.