Home Artists Posts Import Register
Join the new SimpleX Chat Group!

Content

Hello everyone,


Sorry for the lack of posts but I wanted to wait for something to show and unfortunately it's the last thing that will be ready. So I decided to make a post that will explain things instead of just showing pics (even if I'll try to illustrate the content when I can.)


First of all, I'd like to say "Sorry". I apologize because I'm a dickhead unable to stick to his plans and who always implement content in his updates that weren't originally planned, delaying other things that were originally planned.


This update is particularly relevant of my problem. In terms of scenario, as you know, things progress slowly because we're dealing with lots of side elements. So in that regard, I'd say things are okay. I start being stupid when I ditch H scenes for others.


Originally, this update was supposed to integrate the "Zombie Dog Alpha". Ever wondered what was that big cave in the Oblivion Forest? That's for him. The goal of the Alpha version was to have a tougher enemy that would drop more tokens. And instead of integrating him, what did I do? I thought it was funnier to make almost 50 renders for a serie of optional H scenes instead... And the time lost to make 50 renders + 6 scenes (including two with a dual path depending on your fetish selector settings) + the whole preparation is in the end much longer than just implementing that boss.


Conclusion? The Alpha dog won't be in that update but you'll have more H content (which is not a bad thing all in all because without that, you'd have the smallest update in terms of H content ^^')


Anyway, it's not the first time that I'm adding stuff that wasn't in my to-do list just because I feel like it, and it delays things a bit more. So, sorry for that -_-





Now about things that WERE planned. Leisure rooms in the brothel. That's what is taking so long. There are different parameters to take into account and some of those revealed some problems with how the brothel was handled before so we have to correct some flaws (like the fact that you could clean a room endlessly as long as it wasn't assigned to a proper role.)


There will be a side quest for something that could interest some of you: Have your own appartment. Kaya will have the possibility to own an appartment and it will open different possibilities.


The main ones being: using it as a spawn point for post cutscene content and invite NPCs for the evening.


Later in the game I'll implement the possibility to use furniture to decorate this appartment. But it's not a priority.


Inviting NPCs will allow you to either know more about those NPCs (if you want a bit more lore), unlock stuff (you'll need to trigger one of those conversation to trigger the road to the H content of that update), or trigger H scenes. There are none in that update, so don't try to trigger one. I've been wanting Kaya to have her little home for a long time so I'm glad it's happening in that update. The list of NPCs you can invite will increase through the updates as well as the list of conversations you can have with them.


Scenario-wise, you'll see the end of the quest with Betty (I won't say more.) It's nothing outstanding but at least, there's an end to it.


And finally, I've integrated fearful GoR... So people who've known me for a long time know how much I dislike those. But I played a whole game of Vitamin Quest 2 recently and I realized that 1) It wasn't much of a problem to lose when it simply came to selecting one item (what I hate is having to spend the whole battle and force myself to die.) and 2) For anyone enjoying the corruption evolution of a girl, those were nice excuses to add a bit more of it in the game.

As such, when Kaya will be defeated by enemies, a GoR scene will trigger. First a non-con one, and after 3 defeats, a consensual one. Needless to say that there will be an item sold by Tambara that will allow you to die instantly (especially if you've leveled up and dogs are no threats to you anymore.)


Those are the main lines, of course there are many other small things that I added (rework of Quest tags, new tutorials implemented, new musics, new maps etc...). Hell, I've even asked nito real-looking horses. Let me show you the difference.


Yes, the bottom version was the current model (it's RPG Maker basic model.) Even a pony wouldn't be so small. Size-wise, the characters are still a bit bigger than the horses, but at least, the gap isn't so big anymore...


So yeah, we're still improving the game with those little touches as the brothel keeps being developped. I was originally planning a release for the end of this week. I may have finished everything by then BUT considering the testing sessions, I might need a couple more days.


There are still many things planned for the updates after that one, don't worry. When v0.30 will kick in, The Hunter 2 will already be a big game :)


I'll see you in a few days for the release o/


Files

Comments

Anonymous

Thanks for the update ! Don't care much about deadlines / promises / etc. Just enjoy buildling your game and do whatever you like, wherever your creativity may take you ;) Something you enjoy doing is always done better ^__^

studmuffin

You make the best adult games on the internet, take your time please to make the best stuff possible. I don't care how much time it takes, as long as there's visible progress. Also I'd love to see more animal toilet slavery, please. You make the best of that ass to mouth stuff. I can't wait to see whatever you have made, when its ready. <3

Anonymous

Maybe a stupid question, do I always have to start the game new after the Update? If not how do I manage it? Thanks for the help