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The very first WIP of the VR version.

Only tested on Oculus Rift S - getting 40-80fps depending on setting/situation. Turning off ASW helps a bit with the framerate (and not sure how ASW is supposed to be beneficial, because when on, the framerate still stutters). Resolution scale is now set to 0.8 to help with performance, which will need many more tweaks in the future. I also had to disable Screen Space Reflections because it was buggy and slow in VR.

  

- download here: https://drive.google.com/file/d/1u0fNAfava4b_6a9rHFjrq5GK6o-yWEPf/view?usp=sharing

Content is the same as in v006 of the pancake version :)

Please do let me know how it performs on your rigs, thanks, O)


[Edit 12.12.2019]

- added ability to reset/recenter view by pressing "R"

- you can now enable screen space reflections (SSR) in the pause menu

Comments

Anonymous

are we able to map the controlls to a wheel yet or a controller?

ondrejsvadlena

Not yet, I'll be writing what's ahead in the next update, wheel support with FFB is high up on the priorities list - but I have to switch to another car physics plugin before

Anonymous

Just tried it on my Oculus Quest 2 wirelessly with virtual desktop, Didn't see any performance issues. Very atmospheric. Can the head-bobbing be reduced in VR? GTX 1080Ti, Ryzen 5800x, 32gb 1600mhz.

ondrejsvadlena

Thanks for the feedback - good to know! I did some VR testing for the upcoming update where I removed the headbobbing and I'd like to find some kind of compromise. IMO especially driving on dirt roads was motion-sickness-inducing.