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Quick maintenance update after last weeks v2 release.

Changelog

  • Fixed null reference exception that was apparently introduced due to an API change with VaM 1.21 or 1.22. This actually made the GrammarRecognizer unusable when the plugin was added to a new scene. Thx "Will" for reporting.
  • Fixed another silent null reference exception.
  • Updated demo scene to match new plugin version.

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Anonymous

Any chance you could add the option for it to listen to headAudioSource? Playing with AI by importing TTS audio into VAM. It would be amazing if I could use this to trigger actions based on the AI's responses instead of my own.

MacGruber_Laboratory

This doesn't work as it's based on Win10 features, which don't even know what VaM or a headAudioSource is. Also I don't understand why you would need that. If you already KNOW which audio you are playing (you triggered it!), why not directly trigger the thing you want to trigger...