Home Artists Posts Import Register

Content

Hi everyone,

Just thought I should write up a quick update because it's been a while with no activity. Really sorry about that, but I have been chipping away at coding both projects for the entirety of this month, and I am very happy to say that they are both on the cusp of completion. I just need to finish and add the game over sequence for Roxxie, and finish refining how QK's game over system works, and then both projects will be done.

With any luck, both demos will be out before the end of the month! That's my current goal, and then we can get back into animation and break this drought of content. Though if you ever want an update of how things are going, I stream Monday-Friday every week, at 9am AEST.

Speaking of the demo releases, I will soon be splitting off the QK project into it's own tiers. Given it's a smaller project, it will be a $3 tier for the art, and a $6 tier for the demo, as has been the plan from the start. With that little extra boost of income, I'm hoping I can make Patreon as a job financially viable.

In any case, I'm so sorry for how long the coding has taken this time around. The way Roxxie functioned was entirely new, and QK has been a lot of trial and error. Thank you so much for sticking with me over the course of this month, and we'll be back to our regularly scheduled squashing soon.

Thanks everyone!

-SF

Comments

Doktor

Yeah, coding can be a pain at times. That is for sure, I'm glad you are finally able to get things working! It is such a satisfying feeling when it all starts coming together.

SquashedFlat

It is! Though that is balanced with the constant worry of needing to get things out for Patreon in a timely manner, haha.

Yuni Hermit (edited)

Comment edits

2023-03-25 09:30:27 Programmer by profession here. Coding's hard, and just like a time estimation for a download or an install, one can never TRULY tell how long something will take, only make an estimate based on avialable data. Do what you gotta do. I'll be here, and take care of your sanity. Frustrated, desperate coding is buggy coding. Get enough sleep. <3
2022-05-28 09:32:47 Programmer by profession here. Coding's hard, and just like a time estimation for a download or an install, one can never TRULY tell how long something will take, only make an estimate based on avialable data. Do what you gotta do. I'll be here, and take care of your sanity. Frustrated, desperate coding is buggy coding. Get enough sleep. <3

Programmer by profession here. Coding's hard, and just like a time estimation for a download or an install, one can never TRULY tell how long something will take, only make an estimate based on avialable data. Do what you gotta do. I'll be here, and take care of your sanity. Frustrated, desperate coding is buggy coding. Get enough sleep. <3

SquashedFlat

Oh, there's been some desperate, buggy coding alright. Which just led to even longer bugtesting/fixing times! Heh. For such a precise, logical activity, coding really feels like an inexact science at times.