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It has been a sickly, yet somehow still productive week!

I started the week off with a pinched nerve in my back that healed pretty quick. Now I appear to be some kind of ill due to a flu shot I got a couple days ago, which is weird but I think it shouldn't last long or be too harsh since it's not the real flu.

But more importantly! It hasn't gotten in the way of my work XD

I managed to complete the editing for Mason's path! -kazoo noise- His path is now 100% ready for testers.

Alpha testers will have to deal with my abysmally crappy placeholder art:

But since there are named images where they need to be [ and in some cases, animated how I want them to be ], importing the completed art will be as easy as replacing the placeholder image files.

Mason's path gave me a few extra bumps in the road since it was coded the most poorly [ as I did it first ] and there were a lot of problems to fix. I also rewrote a few chunks I wasn't happy with [ And I like them a lot more now! ].

I'm hoping Celia's path will go a bit more smoothly, but I also remember struggling a lot with her writing and programming so I'm not getting my hopes too high XD The important thing is that I take my time and manage to get it smooth and fun to play.

I'll be the first to admit that I greatly underestimated the work that goes into editing. I never really did a proper editing pass with the BTD games- I kind of just did all the art and writing in one go as I moved through the story. 

It sometimes makes me feel discouraged to be taking so much longer with this project, but I have to remember that if I want to make something more professional, I'll need to put in the hours. And I am prepared to do that!!

Anyways, I am rambling- sorry!

I want to thank everyone SO MUCH for supporting me so far in this. And for your patience with my work. I feel so happy and lucky to be able to work for you guys- THANK YOU!! <3


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