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Hi everyone!

Another week has gone by and it's time for another update!

Unfortunately, this is going to be a kind of good-news bad-news update. I'll rip off the bandaid and go with the bad news first- I ended up losing a couple days from a bad anxiety attack. I've haven't gotten one this bad in around a year and I'm pretty bummed that I got one at all ( I had hoped that maybe they were gone for good ). I really don't know what causes them, I didn't feel like I was more stressed than usual or had anything particularly upsetting going on.

Anyway, they start with a migraine and go on for about 3 days, making concentration and sleep nearly impossible. However, I've been through them many times before and I knew what I had to do to take the edge off. On Wednesday when it came on, I took it easy and laid back while I couldn't sleep. On Thursday, I managed to get a bunch of work done with testing and fixing stuff, but I didn't manage to sleep at all, so Friday ended up being a wash.

ANYWAY! I do believe I'm improving now. I got some real sleep last night and I think I'm getting back in the saddle. 

In terms of game development, the bad news is that I didn't get started on planning Derek's path. The good news is that I did finish Celia's path! The testing phase turned out to be a bit of a nightmare- several endings were impossible to get so I had to do some serious reworking. I ended up putting a chunk of content that I previously removed back in to give the player more time to gather items while Celia is gone.

But I think the major bugs are squished, all the endings are possible, and now her path is ready to sit by the side as I get started on our desert funtimes. All in all, her path ended up with 11 endings so far!

To make up for lost time, I might squeeze in a bit of work this weekend. We'll see.

And as always, thank you guys SO MUCH for your continued support! I'm so happy to be working on this project this summer and I'm having such a great time! [ even when my body is being an asshole lmao! ]

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