Hunt Month 2 Wrap Up (Patreon)
Content
Hi everyone! It's getting to be the end of the second Hunt Month! I wanted to check in with everyone and talk about what I got done and what I have planned for next month [ I'm going straight into Hunt Month 3 this April! ]
I know I've been really quite silent this month [ sorry! ] but I assure you that I've made a ton of progress! The reason I couldn't show very much is because I've been working on the meat of Mason's content and programming.
I'm pleased to report that Mason's path is pretty much entirely written, coded, and playable! [ It's just missing a couple sexual content scenes that I'll be writing in the next couple days to wrap up the month ].
Mason's chunk of the game is so far about three thousand lines of code with fourteen possible endings and twelve and a half ways to die!
My next plan is to get the writing/coding done for Celia's path, and then Derek's. I'm anticipating that [ hopefully ] these paths won't take as long as Mason's took, since developing Mason's path also involved a lot of work with researching and getting the general game structure working. A lot of proof of concept for new game design elements!
Once I have a functioning, artless version of the entire game, I'll be going back over all three paths with my first round of pseudo play-testing as I decide exactly what art I'll want to draw.
Then, as I begin to draw and insert the art [ CGs, Backgrounds, and Sprites ], I'll also be editing the content and tuning up the dialogue. Sprucing everything up and hopefully catching the first large wave of grammar/spelling errors and lackluster storytelling.
At that point, I'm going to go on a hunt for music and sound effects while I get help [ possibly from patreon supporters! ] with real play-testing.
Thank you so much everyone for your incredible support- I'm so excited for Hunt Month 3 and for getting more work done!