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First pass on the shroom textures and their low poly meshes.  I'll drop a few in the map but they won't be rigged or animated in the next build.  But hopefully they will be soon!

I did a pass on the transformation potions.  Fixed some of the bugs, added the ability to randomize effects, and also set a randomized value to some stuff.  Like a healing potion that'll heal a random number between 30 and 50 health.  Or this potion has a 10% chance of giving the player horns.   Stuff like that.  There's a few one off things I might add too.  Like hair color, lip color, and lip size.  I'm probably forgetting stuff in this pass but let me know now or once you can try the next build anything else that should be included in transformation potions.

After this update transformation potions can change: body type sliders (tits, curves, thickness, muscles), anatomy attachments vag, penis, balls (add, remove, change), and adding extras (horns, wings, tail).  I've got to make all the presets and make the anatomy assets from other creatures fit the humans still.

Did some misc. rig fixes to the human rig - this is mostly to update things and save me some headache stuff and to add a few more controls.

Next up I've got a handful of animations to polish and then start getting scripted into the engine.  Then we'll see how deep into March we are and if there's still time to squeeze in a few more things!

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