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Mostly just trying to get the Redtree area detailed up this week.  So far I've been sticking to the roads and main areas.  I moved the player start to a bit north of Redtree and dropped Nyth (from the old tutorial content) along the path.  I need to go through and check her dialogue and animation scripting to see if it needs updates for this location.

I added a height slider to the character creator!  This is similar to how Skyrim implements height.  So whenever the player needs to play an animation to interact with something, like scene animations or grapples, they'll scale back to the default 1.0 scale but when the animation finishes they'll go back to the custom height scale.  I want to test this more and make sure it isn't distracting.  I don't think it'll be too noticeable unless you're really watching for it. 

The transformation potions have presets and are assigned to their respective NPCs' inventories.  The player can defeat them and loot the potion or pickpocket it from their inventories or they can buy them from the goblin alchemist outside of Redtree.  They aren't totally final yet and will probably have some bugs.  But they'll change the players' anatomy, body shape, and add a tail / wings / horns.  Most of the transformations have a random chance to occur I think it's like a 1 in 5 for most things right now.  

Oh, and a few interior space blockouts that I'll try to have hooked up in time for the build.  

I'm still chipping away at the last 2 animations I want to add to scenes in the Redtree tavern.  Then there's a few other odds and ends that I might try to squeeze in but I'm trying not to get distracted and start on anything else big right now so I can get the build out sooner.  It's on track for some time this month as long as nothing crazy happens and derails things!

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