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I'm starting to put things back together finally and in the process I'm trying to finish and tie the different systems together.  One of those systems that's been on the back burner for forever is the lust and "solo" animation system.  This should be in the upcoming build unless something explodes on me.  

So the player will take lust damage throughout their adventures this will increase their lust meter ( the pink bar that is partially full in the left image).  If the lust bar becomes full the player will remove their clothing and be stunned for a brief period of time.  This also triggers a looping timer that every 10 seconds (this will get tweaked and probably have skills that modify it) there will be a chance that the player will lose control of their urges and start playing the appropriate solo animation.  During this time the player is essentially stunned and can't perform other actions.  If they take damage it will knock them out of the animation but restart the timer.  But some NPCs will also be able to take advantage of this situation and trigger a loss scene for the player.  During the solo animation the player's "climax" bar will build (the sort of purple bar above the pink one in the center screenshot).  If that bar fills up the player will climax and then they'll regain control of their character and get a partial reduction in lust.

If the player wants to manage their lust damage on their own there are two ways of "healing".  The player can trigger a solo animation of their own and let it finish playing and get a partial reduction in lust.  The player can also reduce their lust by patronizing some of the fine employees at the tavern in Redtree.  I still need to hook up some triggers to specific scenes with the various NPCs that will either reduce or increase lust damage accordingly.  

And as usual I'm chipping away at the quest scripting and bug fixing as well.  

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