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Still have a few more animation cycles for this guy to work on and then I'll start setting things up in the engine for him.

Other than that I'm trying to fill in all the missing dialogue trees for current in game human NPCs.  At least giving them a tiny bit of dialogue and getting rid of all the placeholders.

There's a few quest lines that I really need to write a companion / follower system in order to do properly.  The downside is that's going to take a decent chunk of time and a ton of bug fixing to get up and running.  I might just fake things in order to get the quests blocked out.  Mostly thinking of having the screen fade to black and then teleporting the NPC to where they need to be instead of following the player around.  Hopefully it isn't too distracting but the main priority for the next build is getting the main quest lines for Redtree in and stable enough to test before adding the bells and whistles to them.  

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