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A bit of a slow week between stress and the day job.  But I did figure out the lighting bug when the player is defeated and respawns from a sub level to the main exterior map.  The sub level wasn't being unloaded and the lights, post processing, geometry, and everything else would stay and stack every time the player would respawn.  That took me a solid day and a half to track down and fix.  

Other than that I'm putting everything together that I have finished for the next build.  We'll see how long this takes and if I run into any crazy game breaking bugs.  This next week is mostly going to be a week of exporting and importing assets, testing them, tweaking them, and doing all the housekeeping stuff that goes along with it. 

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