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Hmm, the adult filters tagged this image for some reason.  Weird.

The low poly is just about done on this guy.  I still need to do a quick pass on his horns and tail.  I should be texturing him up in the next few days.  

Other than that I've been chipping away at the human on human animations.  Nothing new yet.  Mostly motion cleanup and adding in a bit of camera shake so far.  Once the incubus is done I'll pivot to primarily animations until the next build is ready.  

I'm also trying to make a habit of working on bits of the map while I'm waiting on day job stuff.  Mostly adding in new points of interest in the valley around Redtree.  Once I get some extra time I want to get started on some models for ancient ruins.  Something that can be used on the exterior map and as an interior dungeon map set.  

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Kinnu

Haven't commented in a while but you are killing it still! Keep it up! :3

Gystes

Good work as always. Also, in regards to the previous update (that I was going to comment on, but forgot) I would have been MORE surprised if you hadn't originally considered making this game in Skyrim. The inspiration is quite clearly Elder scrolls and the modding potential is crazy! I'm actually playing a crazy game built in Skyrim right now!

slaen

Thanks! Lol, yeah like all the base mechanics are lifted almost straight out of Skyrim. I'm always impressed with what modders are able to do in the Skyrim engine still! But I'm also really hoping at some point to figure out how to add modding support to Feign. It seems like that won't happen until the game is almost entirely complete otherwise each new update would break mods for everyone... which would be super frustrating.

slaen

Thanks! I always have to keep in mind that it's all about slow and steady progress and that over time will add up. Even though there's like at least 10 things that I want to be working on right now.