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Just a little stress relief sculpting on this guy.  

I worked a bit more on character abilities.  One major feature that I'm going to add is level draining.  Which means I needed a way to handle those abilities that the player no longer has access to.  The plan right now is to keep track of what the player chooses for an ability with each new level up and then as they are level drained to take those abilities away in reverse order.  There may or may not be healers in the world that can restore the player's levels for a hefty fee,  I'm undecided if this is letting players off too easily.  Otherwise the player would need to level up again the old fashion way.  I'm assuming this will need a bunch of testing to make sure it isn't really frustrating.  Maybe an item or something that will stop the character from being drained for those people that want to avoid the mechanic entirely? 

And still scripting... as usual.  The scripting never ends!  I'm just going to keep chipping away at it and keep making steady progress and eventually it'll get finished.  Sorry it's taking so long and I really appreciate everyone's patience. 



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