Goblin outfit texturing (Patreon)
Content
Got the first pass on the textures for this goblin outfit in game. I'll polish them up a bit more when I have some extra time. Next I'll rig it up and drop it in game properly.
Did a quick bug fixing pass on the spell casting systems. Projectiles are now spawning correctly in first person view rather than trying to spawn inside of the player's character. The plan is to get a healing spell put together as well for the next build.
Chipping away at quest scripting still and some new environment work. I've been expanding the detailed area on the overworld map a little bit trying to figure out where the new areas of content should fit in the world and how much distance feels right between areas. For instance, I like how Fallout 4 has constant content so the world usually never feels empty but the world to me felt sort of scaled down and sort of small. I think Skyrim has a decent amount of content density because there are some areas where it's just a wide open space with a stretch of empty road in front of the player but if you walk for another minute or two you'll usually stumble across something. Then on the extreme other side would be would be Daggerfall. Wide open spaces and the world feels immense but then it feels like you're just marching through procedurally generated nothing. Did anyone else feel that way in Fallout 4? or Skyrim?