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Need to do a fine detail pass still but the big stuff is there.  Then as usual it's onto the different body types, rigging, and putting it in game.  (Side note: I had to change up the skin material for this screengrab otherwise it was getting caught by Patreon's adult filters.  That's why the skin is gray)

The imp's narrative scene is written and I'm putting together the scripting and a rough visual fx pass.  I'm trying to keep things simple for this first scene and haven't added in any different branches to the scene.  In theory though the system is based on the dialogue tree system and will support different player choices and multiple branches depending on how complicated the author wants to make the scene.  

Also took a little bit time to work on multiple other systems.  The inventory screen is getting an upgrade, and the attributes, skills, and experience systems are getting a first pass.  So far I have hooks for experience to be awarded in two places.  The first is combat when the player knocks down an enemy and the second is through a dialogue hook.  There will probably be other triggers for experience awards I'll need to add but I think these two will do most of the heavy lifting.  


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